Drawing & Charades Activity Pack
240 printable cards across seven decks, suggested host routes and score sheets for drawing and acting games.
US$4.90 one-time · Free PDF sample available
View kit and sample →Confident actors want multi-step situations and competing intentions, beyond everyday one-action charades.
Reveal the prompt to start. Next prompt resets the timer.
36 original prompts in this collection.
The next prompt starts hidden. Reveal it when only the player can see your screen.
Fixed examples, separate from the hidden prompt in your current round. Difficulty is an editorial estimate.
Hosting a full session?
Keep using the free prompts. The optional pack adds ready-to-print cards and hosting materials.
240 printable cards across seven decks, suggested host routes and score sheets for drawing and acting games.
US$4.90 one-time · Free PDF sample available
View kit and sample →Confident actors want multi-step situations and competing intentions, beyond everyday one-action charades. Break the scene into a clear beginning, problem and reaction. Keep both feet on a safe surface; all objects and obstacles can be imaginary.
Use 90 seconds first. Award a point for the whole situation rather than a single verb. A correct guess earns one point under these optional house rules. Decide whether passing costs a point before play.
Conflicting intentions, Two stage scenes, Invisible obstacles provide different starting points. A narrow filter may have a small pool. Try a practice turn, then adjust the level for the actual players rather than treating difficulty as a school grade.
Only the artist or actor should see the revealed prompt. Other players look away while it is selected. Keep paper and pencils ready for drawing; acting needs only a safe space and imaginary props. A player may pass without explaining why. Avoid personal impressions that single someone out.
Break the scene into a clear beginning, problem and reaction. Keep both feet on a safe surface; all objects and obstacles can be imaginary. Choose a category and difficulty, let other players look away, and select Reveal prompt. Start timer when the artist or actor is ready. Next prompt hides the new answer and resets the timer.
Easy uses concrete subjects or familiar actions. Medium adds details. Hard uses concepts or layered situations. These are editorial play estimates, not age ratings. This collection contains Hard prompts.
Choose 30, 60 or 90 seconds before a round. Pause keeps the remaining time, Resume continues, and Reset restores the selected duration. Changing a filter or selecting Next resets the timer and hides the answer.
Within the current category and difficulty, prompts do not repeat until that matching pool is exhausted. The status announces a new cycle. Changing either filter starts a new cycle; reloading clears this in-memory history.
Some collections have one difficulty per category. If the chosen category and difficulty have no intersection, the tool explains the empty selection and disables Reveal, Copy and Start timer. Choose All difficulties or another category to continue.
A host should preview the collection and choose a level the group understands. Allow seated gestures or another accessible way to take part, and never require risky movement.
The tools are free and need no account. Selection and round history stay in memory in this tab; no game history is uploaded or saved. Copy is available after revealing a prompt. If copying is blocked, select the text in the manual-copy box.
Random Word Generator for a list of words, or Pictionary Word Generator for drawing rounds.
Allow optional analytics to help improve these free tools? Your text and generated words are never included.