WordGeneratorKit house-rule version
White Elephant Dice Game
3–12 players · exactly two rounds
Before you play
Each person brings exactly one wrapped gift. Mix the gifts and give one to every player. Sit in a circle, choose Player 1, and pass the die clockwise.
Two-round turn order
On a turn, roll and complete the action. Then pass the die clockwise. Every player completes two turns. A first 6 gives one bonus roll; a bonus 6 ends the turn.
- 1. Pass left
Everyone passes the gift they hold one place to the left at the same time.
Cannot do it? If a gift is unsafe to move, pass its gift label or claim card left while numbered seats stay fixed.
- 2. Pass right
Everyone passes the gift they hold one place to the right at the same time.
Cannot do it? If a gift is unsafe to move, pass its gift label or claim card right while numbered seats stay fixed.
- 3. Unwrap
Unwrap the gift you are holding without exchanging it.
Cannot do it? Already open? Choose someone with a wrapped gift to unwrap theirs. If none remain, keep your gift.
- 4. Neighbor swap
Choose your immediate left or right neighbor and swap gifts.
Cannot do it? If a gift is unsafe to move, exchange gift labels or claim cards; numbered seats stay fixed.
- 5. Choose any swap
Choose any other player and exchange gifts with them.
Cannot do it? The chosen player may not refuse a valid swap; exchange gift labels if handling a gift is unsafe.
- 6. Keep + bonus roll
Keep the gift you are holding and roll the die one more time.
Cannot do it? Only one bonus roll is allowed. A second 6 keeps the gift and ends the turn.
If an action cannot be completed
For an open gift, use the unwrap fallback above. For a fragile, heavy or unsafe gift, move its gift label or claim card; numbered seats stay fixed. If a player leaves, pause between turns and let the host keep that numbered player's gift and claim separate while completing the remaining turn.
When the game ends
After the last player completes round 2, stop rolling. Unwrap every gift still wrapped. Each numbered player keeps the gift assigned to that slot; the host returns any proxy gift. Count one gift or claim per numbered player.